When I was growing up, we accumulated quite the collection of gaming consoles and handheld systems. Friends who were fellow gamers had a major case of the jellies, while friends who found video games lame thought that our parents had wasted money on a heap of junk.
Every console, with the exception of one adored Playstation, was a Nintendo product. When I think about gaming nostalgia, the most prominent images and sounds that come to mind are related to Nintendo games as a result. Super Mario World 2: Yoshi’s Island, ActRaiser, The Legend of Zelda: A Link to the Past/Ocarina of Time/Majora’s Mask, Super Mario RPG, Kirby SuperStar Saga, Super Bomberman… okay, so the majority of the titles are Mario and Zelda, but you get the picture.
I find that many games that I was never able to play also make me nostalgic. I remember reading each issue of Electronic Gaming Monthly with anticipation of previews, launch dates, and interviews for games that were on my wishlist. Although I was able to live vicariously through friends with a Playstation 2, watching them play didn’t feel the same as fully immersing to the story on my own.
I recently started playing some of the games that I missed out on during this period of my life. I only have a small collection so far, but these are some of those titles that I feel the most nostalgic toward even though I missed out on them during my adolescent years.
This nostalgia trip has resurfaced my interest in video games and what they can accomplish as storytelling devices. Some of the titles that I was the most eager to visit were Role Playing Games that were quite heavy on story, plot, character, etc. I may start a mini-series here in which I explore some of the more interesting conventions, archetypes, and innovations that catch my attention.